Battle of Two Horn
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On May 19, 376 the remnants of the northern army united with King Jossir’s forces. The war council was hesitant to march on the Gothic horde, with some calling to retake the river city of qqq. The decision was forced when on May 21, King Jossir received news of High Chief Ranamers southern pivot towards his army. On May 28, the two armies met along the eastern banks of the river qqq. King Jossir deliberately weakened his right flank, while strengthening his left, placing the elite qqq guard in the front. As the two armies met, the Goths appeared to have the upper hand. The Furneni center and right bent. Seemingly, the army was in danger of becoming pinned between the river and the Gothic army. Suddenly, from beyond the Furneni right flank an orchestra of war horns broke the sounds of battle as two units of Furneni charged the rear of the Gothic left flank. The units were formed from the remnants of the northern Army. Early in the day King Jossir had personally promised them glory and the chance of revenge for their previous defeat. In quick succession, the Furneni left flank received a similarly intrusive band of horns as King Jossir personally took to the field. The Gothic right flank shattered under this new pressure. The center, confused by the battle’s sudden and drastic turn of favor, fled. Only the Gothic left flank remained, engulfed on all sides by Furneni forces.The retreating Goths found respite as the Furneni army quickly fell into disorder looting the dead and the abounded supply wagons.
The battle was a great victory, but King Jossir was angered by his army’s lack of discipline in the face of loot. His ever-craved final battle was not to be, the remaining Gothic forces would have to be pursued. In order to increase his army’s speed, King Jossir ordered all loot be centralized. A trustworthy unit under his brother’s command would guard the plunder as each soldier was promised an equal portion upon the end of the campaign. Any soldier caught hording gold or other precious items were executed. The soldiers were ordered to carry all their necessities as the supply wagons were left too. The defeat stopped High Chief Ranamers from returning to qqq(city). His horde would have to march north in hopes to find a suitable ford. Unbeknownst to Goths, a minor ford was located only some 32 miles away. King Jossir hoped to press a battle before the crossing. The march was hard-pressed as the Goths had amassed a sizeable lead. On May 23, King Jossir sent the cavalry, led by his nephew Fital, to harass the enemy. At midday, the force stumbled upon the Goths nearing the ford. In a desperate bid to slow their progress the cavalry took position in front of the Gothic army. In the following skirmish the Furneni forces were obliterated. Barely a horse or man survived. Legend states Fital personally slayed High Chief Ranamers. Regardless of the validity, Ranamers and Fital both lay dead. The sacrifice was not in vain as King Jossir’s army soon arrived and Chief Friþunanþs was forced to take command of the Gothic forces.
Furneni forces entered the battlefield in high spirit. A condition matched by it’s polar within the Gothic camp.
Chief Friþunanþs took position on a hill some 500 meters from the river. It was clear neither leader wished to begin the assault. King Jossir happily used the peace to surround and besiege the hill. Chief Friþunanþs launched a series of skirmishes to attempt to halt the encirclement, but by the end of the day King Jossir had a commanding control of the hill’s perimeter.
A resettles night set on both camps. King Jossir had entrapped his foe, but his forces were now split between two sides of the hill. Around an hour or two after sunset Chief Friþunanþs launched a full assault on the Furneni south. The Furneni discipline advantage vanished as the line fell into a chaotic melee. In the darkness only fate knew where the tide lay. Little is known of the battle; it is unlikely either side fought with any semblance of stratagem. By the morning, the northern Furneni army arrived